No, 20. First one is 20 total, and then the second one is 15 total. MATT: Both hit. Roll damage for each. MARISHA: Okay.
Not great. SAM: What are those dice? MARISHA: They're d4s, they're just fancy d4s. Yeah. That is four, eight, 11 points of damage https://oncasinogames.com/canada/baccarat/. MATT: Between both? Great. So after the grapple fails and it pushes you away, you go ahead and pull back and then leap, kick it in the chest and then uppercut it in the chin. MARISHA: Yeah, that's cool. MATT: Looks back towards you. So that would be putting you up base-to-base with it there. All righty. Ending your turn? Okay, at that point, the crowd is now screaming and begins to swell and push in this direction. These folks all begin to run back and around this way. This crowd begins to push, the guards are trying to push forward, and they can only get a little ways forward to there and there. Everyone just shifts out this direction. LAURA: God, somebody's going to get trampled. SAM: It's really a hazard. They should have had more exits. LAURA: I mean, it's a fire hazard, for sure. MATT: Caleb and Nott, I need you both to make dexterity saving throws. SAM: 15. LIAM: Oh, pretty good. That is 17 for me. MATT: All right. You both manage to just bob and weave through the crowd to prevent being trampled and backing away from the chaos as people are pushing through. The entrance is too small for everyone to leave, and there's now a giant bottleneck that's beginning to push up as people are now screaming and trying to get out. They're crying, and the chaos is just swelling into this absolute cacophony. As soon as that finishes, the devil-toad carrying the dwarven girl, who was given a decree, exits out back with her to get her to safety. These two begin to slowly back away, seeing that things seem to be handled? And the guards making their way in are looking scared at each other, not really knowing what to make of the current chaos. At that point, you watch as the woman whose chest was torn into by this creature suddenly-- (groaning) MATT: --snaps up into place. LAURA: Oh, shit. Okay, we have to keep them from being dead. MATT: Top of the round. Jester, you're up. LAURA: Oh, god. MATT: What was your initiative again? TALIESIN: Ten. MATT: Ten, oh, shit. That's right, you're with Nott, that's what happened. So Molly, you go ahead and go for your turn as well. My apologies. TALIESIN: I'm going to yell to the back, open the tent wide! And I'm going to pull-- how far away am I? MATT: You're right there. You're in the middle of the crowd as it's swarming around you and Yasha. TALIESIN: (sighs) I'm going to run around and see if I can flank that creature, if I can move towards flanking that creature with the other two. MATT: You can't really flank it, but you can get next to it. TALIESIN: All right. Can I get close enough to take a shot? MATT: You can, yeah. TRAVIS: Take a shot? SAM: You have guns? TALIESIN: Well, old habit. (laughter) TALIESIN: As a bonus, I'm flipping it out, and I'm going to activate the first sword. MATT: Okay, so you watch as Molly pulls the scimitar out, and as he unsheathes it, draws it across the side of his exposed chest, causing a little bit of blood to spill out, and as it does, he pulls the blade out, and you watch as the edge, suddenly, ice crystals begin to build on the outside of the blade. TALIESIN: And I'm taking a shot at the creature. SAM: Taking a shot? TALIESIN: Taking a slice. LAURA: Taking a stab. SAM: But with bullets. TALIESIN: That's 21 to hit. MATT: That hits. TALIESIN: That's not bad. That's eight points of damage and one point of ice damage. MATT: Okay, so nine points of damage on the first strike. TALIESIN: No, that was my bonus. MATT: That was your bonus, that's all you've got. Okay. So one strike, you cut across, and you watch as you cut this wide wound open, exposing the fleshy organs' interior, but they're frozen where the wound cut through, and it's still holding it together. It's looking like it's starting to hurt a bit and fall apart slightly. SAM: This is the bigger monster? MARISHA: So it's the one I'm fighting? MATT: Yes. So that ends your turn, Molly? Brings us to the top. So Jester, sorry, back to you. LAURA: Oh, now I'm worried. I'm worried about the undead. I don't know. Well, I don't think I would know this, so it's okay. I'm going to say to the air and say, dude, are you here, because this is like the coolest shit we've ever seen! And then I'm going to cast Toll the Dead on the first zombie creature guy. And there's a bell that tolls. MATT: Toll the Dead. MARISHA: Oh, that's fucking rad, dude. LAURA: He has to make a wisdom saving throw or take 1d12 necrotic damage. MATT: Natural one. Go ahead and roll a d12. LAURA: Oh, three. That's lame. MATT: Three points of necrotic damage. So as this deep temple bell rings out in the air above, you watch as this creature who has turned and is beginning to just whale upon the surrounding allies that are curling at its sides, it seems to retract from the sound and cover its ears briefly before angrily lashing out. LAURA: And I made that sound like it was coming from my duplicate, and my duplicate's going to run back a little bit and stand next to the pole. Yeah. MATT: Cool. Is that your turn? All right. The standing creature that's now been sliced, bludgeoned, and wounded by all three of you, is going to go ahead and make two strikes at-- roll randomly to see who it goes for. That's going to be at Beauregard. It swings at you twice, both with its giant massive clawed fists, just striking out towards you. First one is 17 to hit? MARISHA: My armor class is 17. MATT: Nine points of bludgeoning damage as the first one just slams you in the chest. You feel the wind knocked out of you for a brief second. The second swing's going to come at you. That's going to be a 20 to hit. MARISHA: Yup, yup, that hits.
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